What a difference three days makes

This is my people-in-space game – think The Sims meets The Expanse. Okay, so we don’t have hulls yet. Or life support. Or needing life support. And a million other things. But we do have basic avatars, navigation, task queuing, and a nice xml-based command language. And hey, we’re still on our first week.

Next up: Introducing ways of killing the poor space people.