OK, so we’re getting somewhere. Is it somewhere we want to be? Yes. Maybe.
I’m trying to deliberately get distracted, do all the wrong moves, emphasize the wrong things. I want to really fuck up the whole idea of making a minimal viable product because the only thing that motivates me is the feel of the game.
So progress is a bit slow, but I still like the project, which is a novel feeling a couple of months in.
This is my people-in-space game – think The Sims meets The Expanse. Okay, so we don’t have hulls yet. Or life support. Or needing life support. And a million other things. But we do have basic avatars, navigation, task queuing, and a nice xml-based command language. And hey, we’re still on our first week.
Next up: Introducing ways of killing the poor space people.
I got bored with writing games, largely because I’ve mostly stopped playing games. But the itch is still there.
Current plaything is People In Space, a space opera-themed Sims-style game. We’ll see if this ever goes anywhere. (I’ve got a bad feeling about this.)